Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10928
?
9739
?
16812
?
26996
?
35981
?
28592
?
30777
?
41935
?
37571
?
10305
Total damage to objectives
2359
1289
6135
5539
14521
23209
44028
10295
18762
10111
Total damage to buildings
2359
0
2120
5539
0
5755
954
7908
6312
6635
Total damage shielded
0
0
0
0
0
0
0
0
0
7379
Total heals on teammates
0
0
0
0
0
0
0
0
0
1216

Abilities usage

in numbers

Crescent Strike (Q)

121xpressed

Pale Cascade (W)

65xpressed

Lunar Rush (E)

78xpressed

Moonfall (R)

15xpressed

?

Diana

Toughest Matchups

These champions counter Aatrox
?
Udyr
54.4%
349 Matches
?
Belveth
53.8%
212 Matches
?
Nocturne
53.1%
1121 Matches
?
Briar
53.1%
503 Matches
?
Warwick
53.0%
940 Matches
?
JarvanIV
52.7%
763 Matches
?
Volibear
52.7%
486 Matches
?
Viego
52.3%
1349 Matches
?
MasterYi
51.1%
847 Matches
?
Rammus
51.1%
182 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(21891 Matches)
?
?
50.2% WR(7760 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Diana
?
Zed
2.10KDA4.80
0.75%Kill Participation0.52%
17Vision Score23
35,981Damage Dealt30,777
0Max CS Advantage117
4CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
0Max Level Lead3
Blue61,704G
Difference+9,060G
Red70,764G
?
9,765G
?
8,370G
?
12,881G
?
15,032G
?
15,656G
2,899G
9,520G
4,264G
2,123G
5,500G
12,664G
?
17,890G
?
17,145G
?
12,909G
?
10,156G
?